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Version Control: - Plastic: Added support for inviting other members. This requires custom Gradle version 6.1.1 or higher. This requires custom Gradle version 6.1.1 or higher.Īndroid: When building Android App Bundle with Split App Binary enabled, Unity will create asset packs. Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is usedĪndroid: Users can include custom asset packs into the build, by adding assets to the directory ending with '.androidpack'. Windows: Build crashes when swap chain resizes on startup WebGL: "SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown when launching Player on Chrome Video: Video player fails to start playing and null handle errors are thrown when running Unity Editor/Build with specific hardware Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block Polybrush: Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window Packman: User can't easily configure location of both UPM and Asset Store package local cache Mobile: Build fails when there are 680 or more files in the Streaming Assets folder Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials Graphics Device Backends: CommandBuffer native plugin events hang in the Editor Graphics - General: RenderTextures break after switching window focus Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Global Illumination: Scene is rebaked repeatedly when Auto Generate Lighting is turned on Release notes Known Issues in 2019.4.29f1Īds: Unity Ad return app to Lock screenĪI: Crash with ComputeTileMeshJob when generating NavmeshĪudio: Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument to FindSnapshot()
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